* Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background * New feature for Lord of Gun: shoot any side to reload * Fixed occasional distorted graphics in Konami's Jail Break when playing w/Keyboard * Added notaz's BCD fixes to the Musashi 68k cpu core * Fixed screen corruption at end of race in Hang-On Jr. * Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! * Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega * Fixed 2-Player mode in Wonder Boy in Monster Land (System1)
* Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) * Fixed small memory leaks in dynamic Huffman compression * Fixed cut-short continue message in Data East's Breakthru * Fixed palette recalc issue w/some Taito-Z games, fixes weird colors when switching BPP during game * Hook up protection MCU for protected version of Glass * Fixed Music/SFX pitch in Arbalester, and occasional "Illegal Inst." error when playing w/Keyboard * Hooked up protected versions of Alligator hunt, Touch & Go, Maniac Square in Gaelco2 Hardware * Fixed inputs for Nayade Resistance and Crazy Buggy on MSX * Fixed Archery level in Konami's '88 Games * Added define to log ram usage in src/burn/burn_memory.cpp * Fix DAC(psg) sounds in Afterburner II Megadrive * Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf/video/vid_interface.cpp) * Port Z180 Core from MAME and create FBAlpha-style cpu interface
* Fix Palette Viewer for games with BDF_16BIT_ONLY flag * Fix for replays desynching with games that use SRAM/NVRAM * Fix Robocop2 ending credits scrolltext (8x8 offset masking) * Fix PGM Arm7 crash on 64bit systems w/theglad, kov* * Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) * Fix freeze with Desert Strike on Megadrive * Flickery separator line in VS mode on Sonic 2 and 3 * Improve 68k timing for Megadrive, fixes. * Fix crash with NBA Jam Tournament Edition on Megadrive * Fixes lead and percussive guitar sounds in Mega Turrican's intro * Create new interface and port eke-eke's high quality ym2612 core from Genplus-gx
Fb alpha v0.2.97.39 neogeo driver#
* Parents Only option for driver icons (for systems that have problems with driver icons) * Z80 Core, small improvement to vector handling * Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack * Fix a few video bugs and state issues in "The Lost Castle in Dark Mist" If "Use Zipnames" is selected, type in the romset name or a subset of it. Whatever you are searching for - just leave out the space. This search is when you type at the game list (not the search box) for example: to get to "Super Cobra" really fast, type "superco" - or - "doublew" for "Double Wings".
* Improve incremental search in the game list. * Fix incremental search and sort alphabetically w/"Use Zipnames". * Fix state issues with Slap Fight/Tiger Heli FB Alpha is based on the original FinalBurn by Dave. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. As far as the game is concerned it is running in it's original cabinet.įB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form.